Not the old mastery
Melvor Idle 2 Mastery Guilds
Mastery Guilds replace per-item mastery with predefined tasks within a skill. Completing tasks levels the guild and unlocks bonuses, according to the November 2025 progress post. Early Access adds four ranks; a complete task, rank and reward table is not given in the cited posts.
What changed relative to the first game
The 20 November 2025 update describes the loop: complete predefined tasks within a skill, level that skill guild, and unlock bonuses. The June 2026 post explicitly calls this a task-based replacement for per-item mastery. The old item-mastery pool calculator therefore does not establish sequel guild progress.
The 29 October 2026 announcement adds four new guild ranks for Early Access. Four additions are not a published total rank count. A Firemaking Mastery Guild screen appears in the official store material, but a screenshot alone does not provide a complete task or bonus table.
- Complete a predefined task for the skill.
- Progress through that skill guild.
- Unlock bonuses as guild levels increase, as described by the developer.
Astrology and combat guilds
The June post describes Combat Mastery Guilds as an upcoming update. The September post says Astrology and the Combat Mastery Guild had since been introduced into the Alpha. These are two dated development states, not conflicting release promises.
The 27 October v0.11.3-alpha entry in the developer demo changelog fixes lag in Mastery Guilds, especially the Combat one. That is public evidence of the system in the demo update, not an independently verified list of every included guild. Astrology remains explicitly excluded by the demo announcement; a Combat guild is not the Astrology skill.
| Item | On record |
|---|---|
| Replaces per-item mastery | Yes, June 2026 post |
| Progression loop | Predefined skill tasks, guild levels, bonuses; Nov 2025 post |
| Named on a screenshot | Firemaking Mastery Guild |
| Combat Mastery Guild | Added to Alpha by September; demo lag fix on 27 October |
| New ranks at Early Access | Four, unnamed |
| XP per action | Not published |
| Current complete rank list | Not established; older Firemaking screenshot shows example Firekeeper ranks |
Editorial notes
The November 2025 post explains the task-based guild loop; the June and September 2026 posts describe its combat rollout. The October demo changelog supplies later evidence of Combat Mastery Guild fixes. These are dated developer statements, not an independently tested rank table.
Questions
Is mastery the same as in Melvor Idle?
No. The studio says guilds replace per-item mastery. Do not reuse the old pool calculator.
How many guild ranks are there?
Early Access adds four new ranks. The total count and the names are not in the post.
Are Mastery Guilds in the demo?
The developer demo changelog for 27 October explicitly fixes lag in Mastery Guilds, especially Combat. It does not list every included guild or its tasks.
Keep reading
- Skills — Which skill names are actually confirmed.
- Versus the first game — The mastery change in the comparison table.
- Screenshots — The guild frame in context.
- Early Access — When the four new ranks are supposed to land.
Sources, checked 29 October 2026
Source status: game facts rely on the developer's public material and its Steam listings unless an independent source is explicitly named below. Studio posts and Steam mirrors count as one source family. Several official URLs alone do not establish independent corroboration. Unknown values and conflicting statements remain identified in the text.
- June 2026 combat update — Guilds replace per-item mastery
- November 2025 progress — Predefined skill tasks level guilds and unlock bonuses
- September 2026 progress — Astrology and Combat Mastery Guild already introduced into Alpha
- EA post — Four new guild ranks
- Developer demo changelog — 27 Oct v0.11.3-alpha: fixes lag in Mastery Guilds, especially Combat; same official source family
- Demo announcement — Astrology is excluded from the demo; this does not exclude the separate Combat guild